Freeze had me stumped for a while as once you use an attack on him you can't use it again, but then the Bat-computer just sent me a cheat sheet. No boss in Arkham City really gave me a challenge. This feeling of empowerment carries over to bosses, which is weird at first but makes sense. Five gunmen with hostages didn't scare me because I knew I could disappear into the shadows to string them up from gargoyles, punch through walls to take them down and glide kick them over railings. I felt like I had the upper hand when I walked into a room where the enemies outnumbered me 20 to 1 because I could drop a smoke pellet, use freeze grenades to take enemies out of the game and basically kick ass. Feeling like Batman made Arkham Asylum a must-play, and Arkham City continues that tradition. I don't know if I can express how awesome that makes a comic nerd like me feel after years of hypothesizing how Batman would beat Character X, I now have to do it to survive. I needed to assess threats and engage situations like Batman would. Guys with stun rods, armored outfits and broken bottles all have to be dealt with in very specific ways. Rocksteady kept me on my toes by peppering in special enemies. Maybe it was the promise of more experience points and the upgrades they unlocked, but it probably had more to do with wanting to see Batman dislocate another elbow. I wanted to engage bad guys instead of sneaking past them. Even though the system can seem simple (that's if you ignore the combos and multipliers) the diversity in the attacks and battles keeps it interesting. Batman's got a slew of new counter attacks - including the ability to take out several attacking enemies at once - and the ability to use nearly every gadget in battle with a hot key system. You brawl with one button, counter with another and leap when you feel like it. Fans of the Batman: Arkham Asylum will immediately be at home in Arkham City as developer Rocksteady took the core gameplay, refined it, and polished it. After two years of dreaming about where this sequel would go, Batman: Arkham City delivered and hooked me. It's an interesting story that starts with one of the best openings in modern games. Hugo Strange runs it, and Batman's job is to see what the hell is going on inside. Former Arkham warden Quincy Sharp now reigns as the mayor of Gotham City, and he's moved the bad guys from Blackgate Prison and the inmates from Arkham Asylum to a cordoned off area in the heart of Gotham. If you've missed the roughly 1.4 million stories on IGN, Batman: Arkham City picks up months after the events of Asylum.
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